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Channel: quake – Blog of Leonid Mamchenkov
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Quake III Arena source code GPLed

id Software has released the source code for its Quake III Arena for the public under the GPL. That is even before Quake 4 has been released! If you’re interested, you can download the source code...

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Quake 4 is out and shipping

Here is a paradox that I encounter most often – the more news and announcements I read, the more I stay behind. The most recent examle of this happening to me is the release of Quake 4. This game is...

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Mokh is back

[bofh]mokh returned back to Cyprus a few days ago. He’s going to be here with his family for a long time. He is still arranging for the basic needs – Internet connection, phone, and a place to live,...

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Born again Quaker

I am back in Quake 3.  It all happened very fast and very unexpected.  I used to play Quake 3 about five years ago, and I have to tell you, we had plenty of fun back then.  But one thing led to...

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Another Quake 3 impression

As I mentioned earlier, I’m back to Quake 3 battle fields.  I am still trying to remember things, and adjust my brain to how it all works.  While major things are still there, and still important,...

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Very quick pass through 100% of Quake

Quake, a revolutionary game released back 1996, is awesome even by today’s standards. Maybe the visual effects have moved up a notch or two in the modern games, but the game play, the maps, the...

View Article

Image may be NSFW.
Clik here to view.

John Carmack talks about the physics of light and rendering

For a while now I am thinking that you don’t really know something until you can easily explain it or talk about it, in simple words and with people who might not even know one thing about the...

View Article

Quake III Arena source code GPLed

id Software has released the source code for its Quake III Arena for the public under the GPL. That is even before Quake 4 has been released! If you’re interested, you can download the source code...

View Article


Quake 4 is out and shipping

Here is a paradox that I encounter most often – the more news and announcements I read, the more I stay behind. The most recent examle of this happening to me is the release of Quake 4. This game is...

View Article


Mokh is back

[bofh]mokh returned back to Cyprus a few days ago. He’s going to be here with his family for a long time. He is still arranging for the basic needs – Internet connection, phone, and a place to live,...

View Article

Born again Quaker

I am back in Quake 3.  It all happened very fast and very unexpected.  I used to play Quake 3 about five years ago, and I have to tell you, we had plenty of fun back then.  But one thing led to...

View Article

Another Quake 3 impression

As I mentioned earlier, I’m back to Quake 3 battle fields.  I am still trying to remember things, and adjust my brain to how it all works.  While major things are still there, and still important,...

View Article

Very quick pass through 100% of Quake

Quake, a revolutionary game released back 1996, is awesome even by today’s standards. Maybe the visual effects have moved up a notch or two in the modern games, but the game play, the maps, the...

View Article


John Carmack talks about the physics of light and rendering

For a while now I am thinking that you don’t really know something until you can easily explain it or talk about it, in simple words and with people who might not even know one thing about the...

View Article
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